I made a game!
Well, I didn’t design the game but I made a version of it. The game is called robotfindskitten and it’s considered a “Zen simulation”. The game is simple: you play as robot, your task is to explore a field full of boxes that contain non-kitten items until you find the one that contains kitten. Once you find it, you can start over or quit the game. And what’s best? You can play it online!
The game was originally written by Leonard Richardson for MS-DOS using ASCII art, and has since received countless re-implementations for various platforms.
This doesn’t look like an educational video game, at least on the surface, but it can teach you three important skills:
- patience: it may take a bit to find kitten…
- spatial orientation: most of the playing field is outside of the screen and you need to keep track of where you are
- memory: so you don’t keep trying the same boxes
and in any case it’s a nice and calming pastime to wind down with from time to time – unless you can’t find kitten, in which case it might become frustrating…
Yes, but why?
At the start of any project, there is a lot of paperwork and bureaucracy to get through – boooring – and this is exactly what I’ve been doing for most of the first two months on this project!
But also, I am hoping to use Godot as my main go-to engine on this project, and I want to learn the basics so I don’t get too delayed when the time comes to do actual work. You can find the source code in my GitHub in case you are interested. So… have fun!
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